![]() A name and vivid description: each bandit has a name that might be revealed during trade, negotiation, threats, or capture.What are they up to in this remote location? Are they flush with loot from their last score? Are they tired and frustrated after numerous failures? What do they want? And most importantly: how does what they want conflict with what the PCs want? Backstory: The Maker’s Forge Foe Generator will create a backstory for your bandits that you can tweak as needed to fit into the PC’s current situation.What brought them together? What are they after? How ruthless are they and how far are they willing to go to get what they want? But if you want your bandits to come to life at the table, it helps to fill in the little details that make each bandit party unique. ![]() ![]() It’s easy just to grab a stat block out of the Monster Manual.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |